This Material is available on FlippedNormal Store:
The creation Flow of Roof Tile Material should be divided in two different workflow, the Height
and the Color creation. From which I also obtained the Normal, Ambient Occlusion, Curvature and Roughness Maps.
To manage Tiles and Details I also created some external graphs for the Tile Profile Selection, the Tile Breaker and the Moss cover.
If you open the Tile profile graph you can easily add your custom profile simply connectiong them to the Switch Node in the Output. All the other controls are exposed in the final Sbsar file.
Roof Tiles Material semplify the Roof Tiles creation with 6 Different Tiles variations and easy customizable Parameters inside of both Substance Designer and Substance Painter.