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Federico Guerra
Federico Guerra
3D Computer Graphic Generalist
Milan, Italy

Summary

I am a junior 3D Graphic Generalist, I've been handling projects in 3D since the University period where I led an activity for the digitalization of the city of Pavia in 16th century. After University period I took a Master about VFX and Gaming at Event Horizon School.

I like to think systemically but understanding the details. I like to experiment and rationalize. I am always on the lookout trying to understand processes and people and keeping an eye on ways to improve the usual way of doing things. I am focused on integration and easying workflows.

Linkedin Profile : https://www.linkedin.com/in/federico-guerra-817616161/?locale=en_US
80.lvl Profile : https://80.lv/RFP/p/federico-guerra
Instagram Profile : https://www.instagram.com/guerra_cgeneralist/?hl=it

Skills

CompositingRenderingShading3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingLightingProp ModelingTexturingShadersPBR TexturingPhysically Based RenderingTrackingVfx

Software proficiency

Maya
Maya
ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Nuke
Nuke
3DEqualizer
3DEqualizer
After Effects
After Effects
Photoshop
Photoshop
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Substance B2M
Substance B2M
xNormal
xNormal
Substance 3D Designer
Substance 3D Designer
Illustrator
Illustrator

Reel

Productions

  • Acb6b414 7688 4b60 983e 87b6449fdc52
    • Commercial / Advertisement
      Virtual Reconstruction of Pavia in the 16th Century
    • Year
      2018
    • Role
      Character Artist, Environment Artist, Project Supervisor
    • Company
      University of Pavia

Experience

  • 3D Computer Graphic Generalist at TXT e-Solutions
    Milan, Italy
    December 2019 - Present

    Working with Military and Aerospace Projects about Augmented, Virtual and Mixed Reality.

    Most of them regards Virtual Training for Pilots (Eurofighter M346 Cockpit recontruction for Simulator Training), Enginees (Procedures for virtual reconstruction of complex tasks), Simulations (Reconstruction of virtual environments used to recreate and analyze physical events).

    I'm also a Python developer for internal tools used to speed up the working pipeline.

  • Project Leader at University of Pavia
    Pavia, Italy, Italy
    January 2016 - September 2017

    Virtual reconstruction of the city of Pavia in the 16th century.

    Objective: to create an accurate and realistic view of the city starting from a tapestry dated to that historical period.

    I covered all the production tasks.